Credits
CraftRush is an original game. Its map, block textures, characters, weapon models and code are made for this project. It is not affiliated with, endorsed by or using assets from Valve (Counter-Strike) or Mojang/Microsoft (Minecraft).
Engine: three.js (MIT) and ws (MIT).
Sound
Firearm, reload, impact, footstep, grenade and equipment recordings are CC0 1.0 or CC BY works, edited (trim, EQ, mono, gain, fades). Full per-file sources and licenses: sound/CREDITS.md. Highlights:
- The Free Firearm Sound Library by Ben Jaszczak, Brian Nelson, Kevin Heras and Matthew Nanney (CC0), via the OpenSpades Free Assets cuts by Jarno van der Kolk.
- Running footsteps: "Running on ground" by Disagree, CC BY 4.0.
- Explosions: "2 High Quality Explosions" by Michel Baradari, CC BY 3.0.
- Equipment clicks by LFA, impacts by magnuswaker, satanicupsman, cedarstudios, bart, MentalSanityOff, Iwan Gabovitch, OwlishMedia, artisticdude, SpringySpringo and rubberduck (CC0).
Bomb tones, UI tones and the flash ring are original synthesis (CC0).
Defuse kit cutter clicks and manual ratchet/scrape sounds are original procedural synthesis in defuse-audio.js (CC0 1.0).
Material Foley for footsteps, mining, break, place and impact cues, and the distant gunshot reverberation impulse are original procedural synthesis, released under CC0. No Valve or Mojang sound files are used.
The AWP's pressure crack, low-end blast and diffuse tail are original CC0 synthesis, mixed with the credited sniper recordings and cached during loading. Scout and Nova use their own existing sound mix.
Flame textures, ignition, burning and extinguishing sounds are original procedural work released under CC0 1.0.
Kill confirmation, headshot, hurt, armour-impact and death accents are original seeded-noise and oscillator synthesis in combat-audio.js, released under CC0 1.0.
Website fonts
Archivo and Bungee from Google Fonts, self-hosted under the SIL Open Font License 1.1: Archivo license ยท Bungee license. Source: Google Fonts repository.